Randall Packer & Ken Jordan - multiMEDIA: from Wagner to virtual reality
This book is a collection of excerpts taken from the major writings of different multimedia’s pioneers.
It is divided into 5 main sections: Integration, Interactivity, Hypermedia, Immersion, Narrativity.
Each one of these topics is a fundamental part of the gaming experience.
Video games are, in their essence, an Integration of different forms of art (architecture, graphics, music ecc…). What video games naturally possess, which other art forms usually lack, is a strong Interactivity between the user and the game.
This Interactivity is possible only with a highly interconnected kind of media called Hypermedia, thought to be experienced in a non-linear way.
All of this creates, during the gaming experience, a strong effect of Immersion, that permits the player to have a suspension of disbelief. The user finds itself in an ideal condition for enjoying a Narrative, and identifying himself with one of the characters.
All these 5 subjects are deeply intertwined, and interesting results, for example, can be obtained when trying to create a strong interaction between the player and the narrative itself ( e.g. The Stanley Parable, Dishonored).